CEO · VaultScaler
I build systems where AI agents write code, run infrastructure, and ship production software — without waiting for humans. VaultScaler is the company. Meridian is the proof.
The Project
A vertical slice is the demo artifact game studios use to secure publisher investment. Producing one traditionally takes months and costs hundreds of thousands of dollars. Meridian generates one in minutes.
"Abandoned space station overrun by hostile robots. Survival horror."
Under 5 minutes later: a first-person 3D shooter loads in the browser. NavMesh enemy AI. Spatial audio. Bloom lighting. Health, ammo, waves, death screen. Ready to play. Ready to pitch. No human wrote a line of code.
Godot 4 engine. Under 60 seconds. HTML5, playable in any browser. Fully customised game mechanics, color, difficulty — all from a single sentence prompt.
Unity 3D on dedicated Pro hardware. Under 5 minutes. First-person WebGL at 60fps. This is the deliverable studios show to publishers. We generate it autonomously.
The platform's self-awareness layer. Neptune Analytics knowledge graph. Stores every build, error, fix, and deployment. The system learns from its own history.
Natural language instruction to production code change in one step. ARIA parses intent, dispatches agents, opens a PR, monitors CI, and merges when green.
Under the Hood
Meridian is not a prototype or a demo environment dressed up for a pitch. Every layer is AWS-native, infrastructure-as-code, and live in production.
About
I'm Ian Green, CEO of VaultScaler. My focus is autonomous engineering — the architecture of systems where AI agents can write, test, deploy, and learn from production software with minimal human intervention.
Meridian is the current embodiment of that vision: a platform that ingests a sentence and produces a production-quality 3D game. Not because games are the end goal, but because game generation is one of the hardest multi-modal, multi-system engineering problems that exists — and solving it proves the autonomous stack can handle serious complexity.
The longer arc is a platform for professional studios. ARIA — the intelligence layer — becomes more valuable with every build it processes. It learns error patterns, accumulates fix histories, and progressively closes the gap between "a human developer" and "an autonomous system that can do what a human developer does."
We are close. Closer than it looks from the outside.
Contact
If you're a game studio, an AWS partner, or an investor — let's talk.